THE EASTERN MEDITERRANEAN
IONIAN SEA
AEGEAN
MARE NOSTRUM
⊕ N
OLYMPUS
IOLCUS
DELPHI
THEBES
ATHENS
MYCENAE
SPARTA
ITHACA
DELOS
SANTORINI
TROY
LESBOS
THRACE
RHODES
CRETE ★

Step into the Vault

A Collectible Card Game

Wage war across the river Styx.

✦ Demo Now Live ✦
▶ Play ⚔ Arena
Support on Patreon

Why Discord?

The game IS the conversation.

💬

No Separate App

No download. No launcher. Type /drop in chat and you're playing. Your community is already there.

👥

Social by Default

Open chests with friends watching. Compete for drops in real time. The thrill when you claim it. The intensity when someone beats you to it.

🌐

Global Inventory

Your cards, decks, and garden follow you to any server running Blood & Nectar. One account. Every community.

"The social warmth of MMOs, the strategic depth of collectible card games, and a player-driven skin economy - all on Discord."
📄 Deep Dive: Why Discord →

Drop Cards. Claim Loot.

Every 8 hours, the vault opens. 24 chests per day, up to 24 card hooks per day.

24
Chests per Day
45
Card Hooks per Day
8hr
Reward Cycle
75+
Daily Interactions
📄 Deep Dive: Setting & Scale →

Champions

Heroes and legends of the ancient world - each with four abilities and a passive.

Atalanta
Atalanta
Uncommon
HP 1,200
AD 100
AP 35
Mana 170
P: Hunter's Mark Q: Swift Strike W: Eviscerate E: Barrage
Level 1
Daedalus
Daedalus
Rare
HP 750
AD 55
AP 85
Mana 200
P: Mechanicon Q: Alpha Restore W: Sigma Overload E: Omega Protocol
Level 1
Lyssa
Lyssa
Legendary
HP 650
AD 90
AP 35
Mana -
P: Bloodrage Q: Maim W: Tear E: Consume
Level 1
Minotaur
Minotaur
Rare
HP 1,800
AD 90
AP 40
Mana 170
P: Ramparts Q: Pulverize W: Headbutt E: Unbreakable Will
Level 1
Polyphemus
Polyphemus
Legendary
HP 1,800
AD 90
AP 40
Mana 170
P: Feast Q: Chomp W: Demoralizing Roar E: Earthquake
Level 1
Proteus
Coming Soon
Proteus
Rare
HP 1,100
AD 65
AP 65
Mana 200
P: Adaptive Biology Q: Fluid Strike W: Reshape E: Metamorphosis
Level 1
Sphynx
Sphynx
Epic
HP 1,650
AD 75
AP 60
Mana 170
P: Strife Q: Riddle W: Enigma E: Pandemonium
Level 1
Arachne
Coming Soon
Arachne
Epic
HP 1,500
AD 90
AP 60
Mana 180
P: Patience Q: Spider Strike W: Rappel E: In For The Kill
Level 1
Cecrops
Cecrops
Epic
HP 1,750
AD 85
AP 45
Mana 170
P: Autochthonous Q: Law of the Land W: Golden Perimeter E: Aegis of the Founder
Level 1
Electra
Electra
Epic
HP 1,150
AD 60
AP 110
Mana 180
P: Thunderbolt Shard Q: Lightning Lash W: Afterimage E: Cataclysm
Level 1
Medusa
Medusa
Rare
HP 1,100
AD 55
AP 105
Mana 180
P: Contagion Q: Venom W: Serpentine E: Gaze
Level 1
Silvanus
Silvanus
Uncommon
HP 1,100
AD 60
AP 80
Mana 200
P: Martyr's Strength Q: Mend W: Burden Bearer E: Equilibrium
Level 1
View Full Roster →

Battle System

Turn-based 3v3 combat. One ability per champion per round. Strategy over spending.

📜 Core Rules

RuleDetail
FormatTurn-based 3v3
Actions1 ability per champion per round. No exceptions unless a passive or artifact grants extra.
Turn OrderYour team: Tank → DD → Support. Then enemy team.
TargetingAttacks hit Slot 1 (Tank) → Slot 2 (DD) → Slot 3 (Support). Only abilities that say "chosen target" or "ignores hierarchy" bypass this.

⚡ Ability Structure

TypeCostCDRole
Q Free Always available. None Basic ability. Use every round. Builds Momentum.
W Mana Fixed pool. 2–4 rounds Stronger ability. Strategic spend.
E 100 Momentum 6–8 rounds Ultimate. The big moment.

🧪 Resources

ResourceDetail
HPPer champion. Dies at 0.
ManaFixed pool. Starts full. Does not regenerate. W drains it - roughly 3 W casts per match.
Momentum0–100 per champion. Builds from Q (+10) and W (+15). E requires 100. Resets to 0 after E fires.
Artifacts1 per champion. Passive (always on) or Active (has CD, does not consume your action).
PotionsUsable on your turn. Does not consume your action. Limited per match.

3-Card Decks

Choose your champions. Equip artifacts and potions. Send them to war.

🃏

Build Your Deck

Pick 3 champion cards from your collection. Every card has 4 rarity tiers and 10 levels - build around synergies or raw power.

⚔️

Arm Your Champions

Equip one artifact per deck. Craft potions through alchemy. Every loadout choice matters before the battle begins.

🏟️

Send to Battle

Duel other players, challenge campaign bosses, or enter the ranked arena. Strategy determines your fate - not your wallet.

Artifacts

50+ relics of divine power - each one a boss trophy waiting to be claimed.

⚔️

Blade of Acheron

The river of woe runs through the blade - each kill pulls life back.


💚 Heal 60% max HP on kill(triggers upon each kill)

🌍

Burden of Atlas

The titan who holds the world channels suffering into destruction.


💣 Store 25% of all damage taken, release as AoE(stored damage releases on death)

🩸

Fangs of Lamia

A chance to drain life with every strike.


🩸 Heal 15% of damage dealt(upon damaging a target)

👁️

Gaze of Medusa

A fragment of the Gorgon's petrifying stare.


💫 25% chance to stun(effect lasts 1 turn)

🪙

Coin of Tyche

The fortune goddess favors the bold.


🌟 12% chance to gain an extra turn(upon casting any ability)

🕊️

Sandals of Hermes

The messenger god's winged footwear - swift as thought.


⚡ Act again immediately(active, cd: 6 rounds)

🌿

Laurels of Glory

Each victory crowns you with greater power, but glory is fleeting.


💪 +20% all stats per kill (max 5)(lose all stacks on death)

�-�

Fate of Sisyphus

Condemned to endure forever - you too shall not rest.


✨ Revive with 100% HP, reflects 15% dmg, cannot act.

Every Artifact Grows With You

Defeat bosses at higher levels to claim upgrade recipes - your first relic is always worth finding.

🪶

Feather of the Phoenix

A feather from the immortal bird - death is but a brief interruption.

⚪ Common

Revive with 30% HP

cd: 10 rounds · 1 charge
🔵 Rare

Revive with 40% HP

cd: 10 rounds · 1 charge · 10% reset
🟣 Epic

Revive with 50% HP

cd: 10 rounds · 2 charges
🟠 Legendary

Revive with 60% HP

cd: 10 rounds · 2 charges · 10% reset
Explore All 56 Artifacts →

Arena & Duels

Strategic 1v1 battles where skill wins - not wallets.

�-�️

Duels

Challenge any player. Build your deck, choose your loadout, and battle for glory and rewards.

🏆

Ranked Arena

Climb the leaderboard. Seasonal rewards. Cosmetic prizes for top performers. No pay-to-win shortcuts.

📄 Deep Dive: Even Playing Field →

Campaign

A strategic conquest map across Greek territories - not repetitive quests.

�-�️

Territory Conquest

Battle across Sparta, Athens, Crete, and the Underworld itself. Each territory has unique bosses, champion fragments, and legendary rewards.

🎬

Cinematic Releases

New champion reveals come with 2D animated trailers and territory-specific ambient videos. Each region feels alive.

📈

Scaling Content

Campaign difficulty scales with your deck. Risk and reward - choose territories based on your strength. Campaign-exclusive skins and artifacts await.

Raid Gates

Server-wide boss battles - charged by your actions, unlocked through collective effort.

"Miss a raid? That's fine. Your familiars were watching. Life comes first."
📄 Deep Dive: Raid Gates →

Guilds & Wars

Create guilds. Compete in wars. Level up your weekly chests through special weekend events.

⚔️

Guild Wars

Global arena. Contribution leaderboard. Wars determine hierarchy - prestige gives you recruiting power.

📊

Individual Contribution

Track donations. Show your worth. Carry friends. Your effort directly upgrades the guild chest rewards every weekend.

🎁

Weekend Events

Represent your guild in special events. Higher rankings unlock better weekly chests for every member.

📄 Deep Dive: Guild Wars →

The Garden

Plot your land. Concoct potions at the alchemy table. Sacrifice to the altar.

🌱

Plot Your Land

Up to 60 garden plots. 19 herb varieties. Herbs grow on timers (3hr → 1hr at max level). Cultivate sacred ingredients for alchemy and offerings.

�-️

Alchemy

Concoct battle potions and elixirs for PvP and raids. The right potion before battle can turn a losing fight around.

🛕

Altar

Burn herbs. Make offerings. Please the gods. Sacrifice spirit seeds at the altar to summon guardian familiars that protect you while you're away.

"There's something about knowing your garden is growing while you're at work... It's the opposite of FOMO."
📄 Deep Dive: The Garden →

Spirit Familiars

Guardian companions that watch over you when life calls. All earned through the garden - no paywall.

�-

Boar

Stores up to 8 chests & hooks. Protects garden crops from decay for 8 hours.

🦇

Bat

Stores cave crystals from dungeon runs while you're offline.

�-

Cricket

Alerts you when a specific card you want drops in any server.

🐭

Mouse

Auto-harvests your garden plots so herbs don't go to waste.

🦋

Butterfly

Replenishes familiar energy - keeps your guardians active longer.

Crab

17% chance your hook is not consumed when used - the hook is saved for another cast.

🐺

Wolf

+16% chest reward value when opening chests - more out of every pull.

🦅

Eagle

Alerts you the moment a rare skin drops in the Vault. The skin hunter's tool.

"It's that slow Sunday roast feeling - knowing something wonderful is cooking while you go about your day."
📄 Deep Dive: Spirit Familiars →

Skins & Trading

Cosmetic champion skins. Fully tradeable. A player-driven marketplace.

🎨

How Skins Work

Every champion has cosmetic skins that can drop from any chest. Higher rarity chests mean higher skin drop chances. Purely visual - never pay-to-win.

🤝

Player Marketplace

Trade skins with other players. You own what you earn. Build your collection through skill, luck, and smart trades.

Chest Skin Chance
⚪ Common~2%
🔵 Rare~5%
🟣 Epic~10%
🟠 Legendary~20%
📄 Deep Dive: Skins Market →

Dust, Fragments & Gold

Every number is intentional. This isn't a gacha game with random rates.

Disenchant

Break unwanted cards into champion fragments, dust, or gold. Nothing goes to waste - every card fuels your progression.

📈

Level Your Roster

4 rarity tiers. 10 levels per champion. Fragment-based leveling. Turn everything to essence - to get ahead.

8-Hour Cycles

75 daily interactions across 3 sessions. Designed for real life - active play rewarded without punishing you for being away.

Built for Players

🚫

No Pay-to-Win. Ever.

Guardian familiars and cosmetics only. You cannot buy power. Every champion card is earnable through play.

⚖️

Skill Over Wallet

Arena caps at L8. Equal footing for all. Rankings reflect strategy, not spending. Free to play, fair to win.

❤️

Community First

Built for 100-1000 engaged players, not millions. Tighter balance. Direct feedback. Every player matters.

📄 Deep Dive: Touch Grass Philosophy →

Founder Tiers

Early supporters shape the game's economy - and its history.

Citizen

Unlimited Spots

  • ✦ Alpha access
  • ✦ Community voting rights
  • ✦ Support the development

Founder Delta Δ

Unlimited Spots

  • ✦ Delta role & recognition
  • ✦ Priority ranked arena (Gold+)
  • ✦ Season Alpha cosmetic skin
  • ✦ Skin for most played champion

Founder Gamma Γ

100 Spots

  • ✦ Gamma role & recognition
  • ✦ All 42 limited Alpha skins
  • ✦ Fully tradeable tokens
  • ✦ Never available again

Founder Alpha Α

10 Spots

  • ✦ Alpha role - highest honor
  • ✦ All 42 limited Alpha skins
  • ✦ Decree a hero to join the roster
  • ✦ Guaranteed alpha skin for your hero
"You're not getting ahead - you're funding a passion project and shaping the alpha economy."
📄 Deep Dive: Founder Tiers →

What's Already Built

The game is playable right now. This campaign is about polish, balance, and content expansion.

Core Systems Live

  • ✅ 42 champions (15 illustrated, 27 alpha art)
  • ✅ 4 rarity tiers with fragment-based leveling
  • ✅ 50+ combat artifacts with trigger systems
  • ✅ Garden system (Plot, Alchemy, Altar)
  • ✅ Daily chest system (24 + 45 grabs/day)
  • ✅ Raid Gate charged by player actions
  • ✅ Disenchant economy (fragments + gold + dust)
  • ✅ Deck building (3-card, artifact/potion slots)
  • ✅ Combat system with champion abilities
  • ✅ Guild integration for shared drops

Solo Dev Reality

One developer. Hand-drawn art. Faster decisions. Direct communication.

This is a passion project - not a VC-funded studio. Monthly dev updates (voice + text). No dark patterns. No hidden monetization.

With funding: full-time development, more content at launch, 2D animated trailers.

Without funding: the game still launches. It just takes longer.

📄 Deep Dive: Development Commitments →

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