A Collectible Card Game
Wage war across the river Styx.
You're Already There
The game IS the conversation.
No download. No launcher. Type /drop in chat and you're playing. Your community is already there.
Open chests with friends watching. Compete for drops in real time. The thrill when you claim it. The intensity when someone beats you to it.
Your cards, decks, and garden follow you to any server running Blood & Nectar. One account. Every community.
Dive Into the Vault
Every 8 hours, the vault opens. 24 chests per day, up to 24 card hooks per day.
From the Vault
Heroes and legends of the ancient world - each with four abilities and a passive.
How Combat Works
Turn-based 3v3 combat. One ability per champion per round. Strategy over spending.
| Rule | Detail |
|---|---|
| Format | Turn-based 3v3 |
| Actions | 1 ability per champion per round. No exceptions unless a passive or artifact grants extra. |
| Turn Order | Your team: Tank → DD → Support. Then enemy team. |
| Targeting | Attacks hit Slot 1 (Tank) → Slot 2 (DD) → Slot 3 (Support). Only abilities that say "chosen target" or "ignores hierarchy" bypass this. |
| Type | Cost | CD | Role |
|---|---|---|---|
| Q | Free Always available. | None | Basic ability. Use every round. Builds Momentum. |
| W | Mana Fixed pool. | 2–4 rounds | Stronger ability. Strategic spend. |
| E | 100 Momentum | 6–8 rounds | Ultimate. The big moment. |
| Resource | Detail |
|---|---|
| HP | Per champion. Dies at 0. |
| Mana | Fixed pool. Starts full. Does not regenerate. W drains it - roughly 3 W casts per match. |
| Momentum | 0–100 per champion. Builds from Q (+10) and W (+15). E requires 100. Resets to 0 after E fires. |
| Artifacts | 1 per champion. Passive (always on) or Active (has CD, does not consume your action). |
| Potions | Usable on your turn. Does not consume your action. Limited per match. |
Build. Arm. Send to Battle.
Choose your champions. Equip artifacts and potions. Send them to war.
Pick 3 champion cards from your collection. Every card has 4 rarity tiers and 10 levels - build around synergies or raw power.
Equip one artifact per deck. Craft potions through alchemy. Every loadout choice matters before the battle begins.
Duel other players, challenge campaign bosses, or enter the ranked arena. Strategy determines your fate - not your wallet.
Wield Legendary Artifacts
50+ relics of divine power - each one a boss trophy waiting to be claimed.
The river of woe runs through the blade - each kill pulls life back.
💚 Heal 60% max HP on kill(triggers upon each kill)
The titan who holds the world channels suffering into destruction.
💣 Store 25% of all damage taken, release as AoE(stored damage releases on death)
A chance to drain life with every strike.
🩸 Heal 15% of damage dealt(upon damaging a target)
A fragment of the Gorgon's petrifying stare.
💫 25% chance to stun(effect lasts 1 turn)
The fortune goddess favors the bold.
🌟 12% chance to gain an extra turn(upon casting any ability)
The messenger god's winged footwear - swift as thought.
⚡ Act again immediately(active, cd: 6 rounds)
Each victory crowns you with greater power, but glory is fleeting.
💪 +20% all stats per kill (max 5)(lose all stacks on death)
Condemned to endure forever - you too shall not rest.
✨ Revive with 100% HP, reflects 15% dmg, cannot act.
Defeat bosses at higher levels to claim upgrade recipes - your first relic is always worth finding.
A feather from the immortal bird - death is but a brief interruption.
Revive with 30% HP
cd: 10 rounds · 1 chargeRevive with 40% HP
cd: 10 rounds · 1 charge · 10% resetRevive with 50% HP
cd: 10 rounds · 2 chargesRevive with 60% HP
cd: 10 rounds · 2 charges · 10% resetProve Your Worth
Strategic 1v1 battles where skill wins - not wallets.
Challenge any player. Build your deck, choose your loadout, and battle for glory and rewards.
Climb the leaderboard. Seasonal rewards. Cosmetic prizes for top performers. No pay-to-win shortcuts.
Conquer the Territories
A strategic conquest map across Greek territories - not repetitive quests.
Battle across Sparta, Athens, Crete, and the Underworld itself. Each territory has unique bosses, champion fragments, and legendary rewards.
New champion reveals come with 2D animated trailers and territory-specific ambient videos. Each region feels alive.
Campaign difficulty scales with your deck. Risk and reward - choose territories based on your strength. Campaign-exclusive skins and artifacts await.
Breach the Raid Gate
Server-wide boss battles - charged by your actions, unlocked through collective effort.
Show Your Worth
Create guilds. Compete in wars. Level up your weekly chests through special weekend events.
Global arena. Contribution leaderboard. Wars determine hierarchy - prestige gives you recruiting power.
Track donations. Show your worth. Carry friends. Your effort directly upgrades the guild chest rewards every weekend.
Represent your guild in special events. Higher rankings unlock better weekly chests for every member.
Cultivate Your Power
Plot your land. Concoct potions at the alchemy table. Sacrifice to the altar.
Up to 60 garden plots. 19 herb varieties. Herbs grow on timers (3hr → 1hr at max level). Cultivate sacred ingredients for alchemy and offerings.
Concoct battle potions and elixirs for PvP and raids. The right potion before battle can turn a losing fight around.
Burn herbs. Make offerings. Please the gods. Sacrifice spirit seeds at the altar to summon guardian familiars that protect you while you're away.
The Anti-FOMO System
Guardian companions that watch over you when life calls. All earned through the garden - no paywall.
Stores up to 8 chests & hooks. Protects garden crops from decay for 8 hours.
Stores cave crystals from dungeon runs while you're offline.
Alerts you when a specific card you want drops in any server.
Auto-harvests your garden plots so herbs don't go to waste.
Replenishes familiar energy - keeps your guardians active longer.
17% chance your hook is not consumed when used - the hook is saved for another cast.
+16% chest reward value when opening chests - more out of every pull.
Alerts you the moment a rare skin drops in the Vault. The skin hunter's tool.
Cosmetics Done Right
Cosmetic champion skins. Fully tradeable. A player-driven marketplace.
Every champion has cosmetic skins that can drop from any chest. Higher rarity chests mean higher skin drop chances. Purely visual - never pay-to-win.
Trade skins with other players. You own what you earn. Build your collection through skill, luck, and smart trades.
| Chest | Skin Chance |
|---|---|
| ⚪ Common | ~2% |
| 🔵 Rare | ~5% |
| 🟣 Epic | ~10% |
| 🟠 Legendary | ~20% |
A Crafted Economy
Every number is intentional. This isn't a gacha game with random rates.
Break unwanted cards into champion fragments, dust, or gold. Nothing goes to waste - every card fuels your progression.
4 rarity tiers. 10 levels per champion. Fragment-based leveling. Turn everything to essence - to get ahead.
75 daily interactions across 3 sessions. Designed for real life - active play rewarded without punishing you for being away.
Our Commitment
Guardian familiars and cosmetics only. You cannot buy power. Every champion card is earnable through play.
Arena caps at L8. Equal footing for all. Rankings reflect strategy, not spending. Free to play, fair to win.
Built for 100-1000 engaged players, not millions. Tighter balance. Direct feedback. Every player matters.
Forge the Path
Early supporters shape the game's economy - and its history.
Unlimited Spots
Unlimited Spots
100 Spots
10 Spots
Not Vaporware
The game is playable right now. This campaign is about polish, balance, and content expansion.
One developer. Hand-drawn art. Faster decisions. Direct communication.
This is a passion project - not a VC-funded studio. Monthly dev updates (voice + text). No dark patterns. No hidden monetization.
With funding: full-time development, more content at launch, 2D animated trailers.
Without funding: the game still launches. It just takes longer.
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