Patch Notes
Every update to Blood & Nectar, from the first line of code to the latest champion torn apart at 1am. One person. The whole thing.
Why this page exists
We need a separate doc with all my rumblings. No edits. For anyone who wants to see how my insanity plays out. You're reading it.
— kc
2,608
Pushes on record
1,007
Active hours
212
Coding sessions
63
Patches
When the clock started ticking
Jun
2026
laid off ↓
went all-in ↓
Apr
Jun

Ten months of nights and weekends around a day job. 49 pushes.

February 2026: laid off. No salary. A mortgage. A clock that does not care.

March: 2 pushes. That is what the bottom looks like.

April: 319. In one month.

Not a hobby. Not a coping mechanism. The plan.

0.62Latest
Web Vaults: The Live Room
July 12–13, 2026
The vaults leave Discord, and the menus that stayed behind get scrubbed clean. The headline is a browser room that mirrors the three drop channels live — read the feed, type as yourself, drop a chest, claim a card, all from a webpage and all posted back into Discord on the bot's own drop-and-claim code, so a web grab and a Discord grab can never hand out the same card twice. The same two days, the inventory, Codex and Atlas got a real readability pass on the Discord side too.
0.61
The Great Artifact Rework
July 10–13, 2026
The relic vault gets torn down and rebuilt. Nine new artifacts and twelve redesigns in one sweep — a team-shield Phalanx, shield-shatter and damage-invert tools for the new duelists, hard counters for the Poison and Secret systems, and a dead relic finally cut. The through-line: fewer always-on passives, more actives you actually choose to press. Every one, introduced below.
0.60
The Balancing Bench
July 8–12, 2026
The week I built the instruments. A Damage Meter that models time-to-kill and a Healing bench that has to survive a scripted chip each round — then used both to file the numbers down across the roster.
0.59
The Olympiad
July 5–13, 2026
The first real competitive season, wired end to end. A two-week tournament cycle with a live prize pool that grows as more people play, an additive points ladder, a bracket that draws its own image, a full champion-and-artifact draft, and a payout you can actually claim. This is the game asking to be taken seriously.
0.58
Odysseus, the Cunning
July 5–12, 2026
A brand-new strategist, built and rebuilt three times in a week. Odysseus seeds Secrets on every enemy that spring guaranteed on their next move, heals his team through Mêtis, and can spend half his lifeblood to raise a fallen tank as a cursed Sisyphus.
0.57
Bellerophon, the Dragon Slayer
July 4–11, 2026
The tank-killer takes to the sky. Bellerophon and his Pegasus go untargetable, bank a spear, and detonate his own dive-shield through a Lance that shreds a slice of the enemy's max HP — murder on tanks, a scratch on everyone else.
0.56
Perseus, the Mirror's Edge
July 4–10, 2026
A new champion, released and then chiselled for a week straight. Perseus dons the Helm of Invisibility and steps into a Shadow Realm where blows heal him and heals burn — chipping enemies with self-draining cuts he banks and dumps as one reflected beam.
0.55
Enter the Lair: Raids & the Arena
July 4–6, 2026
The raid gets a real front door and the arena a real challenge board. A role-picker that drafts from your whole roster, a live raid feed with party portraits and a composed battle map, an in-channel deck picker that kills the DM dance, and challenge cards you can actually read. And in the same breath: Echo torn down and rebuilt, and a whole shelf of healers — Phoenix, Amalthea, Asclepius — handed real numbers.
0.54
Midas, the Gilded
July 3–4, 2026
The most-moved champion on the whole roster. A support in the design codex, then a gold DD, then reworked again, then a pure healer, then a damage experiment over a single frantic few days — before finally settling back where he belongs: the Gilded Paladin, a gold-themed protector who shields and mends.
0.53
Phoenix, the Pyre
June 23 – July 3, 2026
Egg-rebirth glass cannon, then a pure-burst rebuild, then a full sacrifice kit where his whole identity is dying for the team. Three takes across two weeks, and the sacrifice version is the one that stuck.
0.52
Raids Rise
June 29 – July 2, 2026
Raid chests go live, the arena gets an hourly leaderboard, and the whole expedition system gets rethemed under one banner. The systems catch up to the roster.
0.51
Icarus, the Sunforged
June 26–29, 2026
A brand new champion. A berserker bomber who hurts everyone, including his own team, and heals only himself off the wreckage. He shipped in the same commit as Daedalus's rework and Ariadne's, but there was too much of him to bury in a shared line.
0.50
Ariadne, the Needle
June 24–27, 2026
Four takes in four days, same as Daedalus. Mark-based snowball, then combo points, then "the Needle", then momentum-as-combo. She was the hardest to pin down because I could see her too clearly.
0.49
The Combat Overhaul
June 22–28, 2026
While the marquee reworks got their own pages, the rest of the roster still moved, and the systems underneath it changed shape. Eleven artifacts fixed in one sweep, a new artifact, and Gorgon's Cavern embedded straight into the arena.
0.48
Two New Supports: Pasiphae & Asclepius
June 24, 2026
Two supports built in a single day. Neither had the take-count to carry a page alone, so they share one. Pasiphae, and Asclepius the potion-and-revival engineer.
0.47
Daedalus, the Automaton
June 24–27, 2026
The inventor finally shipped, and then I could not leave him alone. Four complete takes in four days. Build, then Omega Protocol, then a full rework, then a two-action turn. He earned his own page just by refusing to sit still.
0.46
Atalanta & Arachne Reforged
June 15–21, 2026
Two full champion reworks shipped side by side, three artifacts retuned in the same breath, and the leveling economy finally locked down. When two champs get rebuilt together, they share a patch. When one eats a whole week alone, it gets its own.
0.45
Cleanup & the Leaderboard
June 8–14, 2026
The week a single find-and-replace nearly took the whole game down. Also the week the bot went public on top.gg.
0.44
The Voiceline Wave
June 4–7, 2026
The roster comes alive. A playable demo arena, a champion VFX cascade, a full audio system, and Minthe joins the fight. 100 commits turning portraits into characters that talk back.
0.43
Potion System Unification
June 3, 2026
Potions get unified into one clean system: a rich craft result, one inventory, and a per-champion loadout so each deck slot can carry its own brew.
0.42
Vote Box & Community Billboards
June 2, 2026
The vote system grows up: real top.gg signature verification, a vote panel with quest tiles, and a three-day welcome bonus chain. 39 commits wiring the game to the outside world.
0.41
Rewards & Collection Polish
June 1, 2026
A finish pass on how rewards and the collection feel: a shared green claim embed, sticky message routing, and a fix for XP bars showing "undefined."
0.40
Familiars & Roster Tuning
May 25–31, 2026
Familiar quests get locked values, and a whole handful of champions get balance passes in the same breath.
0.39
Trading & the Codex
May 23–24, 2026
Direct trading gets a proper checklist flow, potions get a command center, and the Codex guides come together. 82 commits on how you deal and learn.
0.38
Achievements & Drop Polish
May 22, 2026
Achievements get restyled into the dailies grid, and the drop-claim flow gets ANSI progress bars. 51 commits of finish work.
0.37
Collection Avatar Redesign
May 21, 2026
The profile canvas gets champion XP arcs and a proper avatar XP bar, and every card thumbnail gets a unified frame. 34 commits on the part of the game that shows off your grind.
0.36
Quest & Vendor Split
May 18–20, 2026
Arena grows a weekly quest, the vendor splits into three clean tabs, and card leveling opens up to L5. 54 commits shaping the daily loop.
0.35
Economy Lock & One-Tap Combat
May 14–17, 2026
The core economy locks into its final shape and abilities go one-click. 123 commits: keys, daily rewards, and a battle that finally feels snappy.
0.34
The Alchemy & Potion Engine
May 13–14, 2026
Potions become a real typed system — ten distinct brews, each with its own combat hook — and the Garden trims down to the three tabs that matter.
0.33
Collection Navigation Redesign
May 12–13, 2026
Collection gets a Full View mode and a single unified navigation, and the command surface collapses into clean short aliases. 40 commits making the binder feel like one thing.
0.32
Web Arena & Profile Polish
May 11, 2026
The duel gets its signature look — the Blood & Nectar theme — and the profile card gets a polish pass. 44 commits sharpening the surfaces people actually stare at.
0.31
Onboarding & Navigation Overhaul
May 6–8, 2026
90 commits on how players find their way around: an owl companion, a navigator panel, the help system folded in-chat, and a wall of command shortcuts.
0.30
The Inventory & Collection Redesign
May 5–8, 2026
88 commits reworking how you hold and manage your collection: a new profile canvas, dedicated artifact and potion pages, and a proper multi-step burn ritual.
0.29
The Mobile Arena Reconstruction
May 4–10, 2026
The single biggest push of the densest week: 155 commits rebuilding the web arena for phones from the ground up. Portrait, landscape, one-hand. Plus a ranked queue and the first raid viewer.
0.28
Economy 6.5 & the Proteus Rework
May 4–6, 2026
The trading economy gets its final shape — direct player trades, gated for fairness — and the shapeshifter finally works. Part of the densest week in the whole project.
0.27
Materials, Raid Gate & the Profile Canvas
May 1–3, 2026
A whole materials layer enters the economy, the raid gate and its key currency go in, and the profile card gets a full v2 redesign. 101 commits.
0.26
Collection & Achievements
April 30 – May 1, 2026
The deck builder and achievement system get rebuilt — 11 achievement categories, equippable titles, and a warmer look.
0.25
Lyssa Reforged
April 27–28, 2026
The first champion to get properly torn apart and rebuilt — and the week champion stats moved into one canonical file that every tuning pass since reads from.
0.24
Tutorial System & the Agora
April 27–29, 2026
A real new-player funnel, guided by Daedalus, and a trading hub of its own. 102 commits building the on-ramp so a stranger can go from zero to their first duel.
0.23
Arena & Expedition Foundations
April 25–26, 2026
The arena gets a real deck picker and DM-based challenge flow, expeditions collapse to three clean daily quests, and channel setup becomes fully automatic. 46 commits laying the plumbing.
0.22
The Sanctum & the Grab
April 23, 2026
Opening a chest becomes a live first-to-click contest, the chest hub gets rebuilt into the Sanctum, and the forge learns to craft hooks. 38 commits in a single day.
0.21
Ten Champions Go Live
April 22, 2026
Ten champions become playable at once, wrapped in a full four-tier chest system. The roster stops being a preview and becomes a game.
0.20
Card Frame Evolution
April 20, 2026
The card renderer gets its final look. New borders, a rarity crystal, trait icons up top, and a gradient that finally lets the art breathe.
0.19
Card Frame & Art Overhaul
April 18, 2026
A single-day sprint that rebuilt the card renderer from the frame up and pulled three champions into the drop pool.
0.18
Into Discord
April 6–9, 2026
Four days that moved the whole game onto Discord. OAuth, an Activity SDK arena, a VPS deploy, and a full client menu redesign. I barely slept this week.
0.17
Champions Awaken
March 30 – April 5, 2026
Champions stop being static cards. A shared status-effects engine, per-champion ability handlers, and duels you can watch. The pace starts climbing here and never really stops.
0.16
Kickstarter Prep
February 27–28, 2026
A cleanup pass and the first real groundwork for a Kickstarter. Starting to think about showing this to strangers.
0.15
Duel3 & the Artifact System
January 28 – February 4, 2026
A new duel engine, the first real daily quests, and Blood & Nectar v11.0: the artifact framework everything since has been bolted onto.
0.14
Quality Pass
December 28, 2025
A quiet one over the holidays. Admin tooling and a few rough edges sanded down.
0.13
Collection & Competition
November 17–21, 2025
A real collection grid, and a full internal harness for grading matchups. Building the test bench before there was anyone to test on.
0.12
Champion Artwork & Duel Overhaul
November 6–9, 2025
The duel system gets a full pass and champion portraits show up for the first time. Cards get faces.
0.11
Class-Based Combat
October 29, 2025
After a long quiet, combat arrives. 3v3 stops being an idea in a doc and becomes something you can actually play.
0.10
Genesis
June 1–15, 2025
The dream becomes a repo. The very first commit. A collection loop rebuilt from scratch and the first version of the Garden. From here, every push is on the record.
0.09
Cecrops, Three Times
Design era (2025)
One champion, three completely different souls, before he shipped as a fourth. This is what a single card costs when you refuse to leave it alone.
0.08
The Roster Dream: Support
Design era (2025)
The healers, the shapeshifters, the schemers. The back line of the fever dream. Some of these carried three names across three drafts.
0.07
The Roster Dream: Damage
Design era (2025)
The damage dealers. This is where the fever dream ran hottest. Dozens of concepts, whole mythologies of kits, most of them never seeing a single line of code.
0.06
The Roster Dream: Tanks
Design era (2025)
Before most of these ever touched code, they lived in a design codex that kept mutating. The walls of the team. Some made it to the arena. Some are still on the shelf, waiting for their day.
0.05
The Bag
Early March 2025
The first inventory. Your collection, laid out and paged through. Pull, keep, look, want more. The loop finally closes.
0.04
It Moves
February 2025
Animated borders. The single most stubborn stretch of the whole early build. Weeks of my life went into making a glow move without choking the bot.
0.03
Four Layers
February 2025
Cards stop being rows in a table and start looking like something you want to hold. Real rendering, composited on the fly.
0.02
First Draw
Late January 2025
The first card pull. Spend currency, get a card, let rarity decide your luck. The core loop, in its ugliest possible form.
0.01
Memory
January 2025
A database goes in. Now players exist, own things, and are remembered between sessions. The economy had bones before it had a body.
0.00
First Light
Early January 2025
The bot wakes up. One command, one reply, and a plan way too big for one person: a whole collectible game living inside a chat server.