Blood & Nectar Patch Notes
Patch 0.49The Combat Overhaul
June 22–28, 2026
While the marquee reworks got their own pages, the rest of the roster still moved, and the systems underneath it changed shape. Eleven artifacts fixed in one sweep, a new artifact, and Gorgon's Cavern embedded straight into the arena.
1,942 pushes · 730 h
Total so far
From the notebook · Minthe
some flowers get buried = her mortal self. but every seed can be reborn = people with strong will to endure at whatever cost regardless of what happens to them physically.
— kc
Detailed Changes
MMintheRework
She became Medusa's mirror: the same poison mechanic, but healing instead of hurting. Spores are a heal-over-time you stack on allies, Rot is the spillover that ticks on enemies, and her Last Garden now replaces a fallen ally with a plant that copies their role.
QSpore
- Instant heal (20 +0.12 AP) to the lowest-HP ally + 2 Spore stacks (HOT, max 5). Overflow spills as Rot onto enemies.
WTendril Bond
- Copies the highest Spore count onto every un-spored ally. If all are spored, doubles all stacks instead.
ELast Garden
- Effect: one plant type⇒two plants by role — Bloomfang (DD, keeps Q) or Bulwark Oak (tank, keeps W)
MMedusaAdjusted
Her E self-sustain off poison was letting her outheal the damage she was taking while stacking. Halving the per-stack heal keeps the payoff without making her unkillable at full stacks.
EPetrify
- Self-heal: 2% Max HP per poison stack⇒1% Max HP per poison stack