Blood & Nectar Patch Notes
Patch 0.09Cecrops, Three Times
Design era (2025)
One champion, three completely different souls, before he shipped as a fourth. This is what a single card costs when you refuse to leave it alone.
~5
Concepts
~45
Design hrs
From the notebook · Cecrops v3.0
his whole team heals 1% HP of his max HP every round. Autochthonous. Literally from the earth itself. He did not arrive, did not conquer, did not build on top of something else. He is the land.
— kc
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Adjusted

CecropsC
Cecrops

Detailed Changes

CecropsCCecropsRework
Three ground-up redesigns in the design docs before a single shipped version, and what went live months later was a fourth idea.
v2.0 The Warlord
  • Offensive polearm tank. 50% chance on Q to strike a random extra target; heals only when the proc lands. No proc, no sustain.
v3.0 The Protector
  • Bleed removed entirely. Territory, protection, law: the passive Autochthonous heals all allies off his max HP each round.
v4.0 The Foundational King
  • Full bodyguard rework: designates the DD as protected, eats all their damage at a multiplier, becomes the wall. Emergency full-heal at low HP.
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SYSTEMS

v2.0 — The Warlord
Offensive polearm tank. 50% chance on Q to strike a random extra target. Heals only when the proc lands. No proc, no sustain. Cruel and swingy.
v3.0 — The Protector
Bleed removed entirely. Identity: territory, protection, law. Passive Autochthonous heals all allies off his max HP each round. He doesn't hunt, he holds the line.
v4.0 — The Foundational King
Full bodyguard rework. Designates the DD as protected, eats all their damage at a multiplier, becomes the wall. Emergency full-heal at low HP.

Full Patch Notes

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