Blood & Nectar Patch Notes
Patch 0.65Every Cast Gets a Sound
July 21–26, 2026
Every cast in the game gets a sound and a picture — and, more to the point, a bench to tune them on. A mixer with per-ability delays, anchors, blend modes and take-tools, then a standalone offline Lab so the work does not need a server. What gets tuned there is written back to the repo in one click and baked in as the defaults every match plays.
2,318 pushes · 903 h
Total so far
Sound and Picture
MMedusaAdjusted
Tiny in live, great in the lab: the engine drew her at 150 / 100 / 150 px while the lab auditioned the same frames in a 240 px box.
VFX
- Q / W / E size: 150 / 100 / 150 px⇒240 px, times the arena VFX dial they had been ignoring
Voice
- The gorgon-lair viper takes join her Q and W dialogue pools (Q_D ×2, W_D ×3), so she stops repeating the same lines.
IIcarusAdjusted
His Q targets at random and can strike his own team, and separate takes were recorded for each outcome.
Voice
- Full kit wired: eight Q takes, four W, one E. The executor stamps whether a cast landed on an ally, and the arena plays the ally-hit take when it did. Any champion can get the same by adding _Ally_A files.
AAriadneAdjusted
Her "missing" W and E takes were inside the Q batch all along.
Voice
- Q0-2 are Q takes, Q3 is W, Q4 is E; remapped into the sound tree where the manifest finds them.
BBellerophonAdjusted
A dialogue pool and his first tuned mix.
Voice
- Six dialogue takes as a generic pool the engine falls back to when an ability has no line of its own, and his first baked mix from the lab.
EEchoAdjusted
Her own empty-room echo dialogue; ability sound and picture stay mirrored from the champion she copies.
Voice
- Two dialogue takes as a pool of her own.