Blood & Nectar Patch Notes
Patch 0.44The Voiceline Wave
June 4–7, 2026
The roster comes alive. A playable demo arena, a champion VFX cascade, a full audio system, and Minthe joins the fight. 100 commits turning portraits into characters that talk back.
102
Pushes
36
Hours in
1,644 pushes · 577 h
Total so far
From the notebook · Minthe
More than meets the eye. The forest. Something ending, in a soft voice: in the ground.
— kc

Adjusted

MedusaM
Medusa
ElectraE
Electra
AtalantaA
Atalanta
CecropsC
Cecrops
LyssaL
Lyssa
SilvanusS
Silvanus
SphinxS
Sphinx
ArachneA
Arachne
AmphitriteA
Amphitrite

New

MintheM
Minthe

Detailed Changes

LyssaLLyssaNerf
Her execute was a guaranteed delete button on anyone below half. Halving the missing-HP scaling keeps the threat without the "you were always dead" feeling.
EConsume
  • Damage: 100% of missing HP50% of missing HP
  • Now auto-targets the highest-HP enemy.
SilvanusSSilvanusRework
His W was doing too many things at once. Pulling it down to a single-cast, ally-only heal-and-debuff-transfer makes the "he takes your pain" fantasy legible.
WBurden
  • Cast: multi-chargesingle-cast, ally-only
  • Heals the ally and transfers their debuffs onto himself.

SYSTEMS

The Demo Arena
A playable Kickstarter demo at /demo/ — a real server-run duel against the Automaton, reusing the live engine. Plus a Dynamic Pick draft screen at /draft/.
Champion Voice Sets
A manifest-driven voice system with sets wired for Cecrops, Medusa, Minthe, Polyphemus, Silvanus and more, and a legacy fallback.
Audio & Music
An audio settings cog (Music / UI / Dialogue sliders), UI sound effects, and an ambient/arena music system for landing, draft, and the fury of a 1v3.
VFX Cascade & End Screen
Per-champion spell VFX wired to lastAction, a cinematic E zoom (pull back on cast, snap on impact), and a damage/healing tracker on the end screen.

Full Patch Notes

← Patch 0.43 — Potion System Unification Patch 0.45 — Cleanup & the Leaderboard →