Blood & Nectar Patch Notes
Patch 0.06The Roster Dream: Tanks
Design era (2025)
Before most of these ever touched code, they lived in a design codex that kept mutating. The walls of the team. Some made it to the arena. Some are still on the shelf, waiting for their day.
~8
Concepts
~60
Design hrs
From the notebook · Scorpius
so all damage he receives becomes momentum but makes him take double the damage. if I go down... then... yeah... we all do.
— kc
✚

New

CecropsC
Cecrops
PolyphemusP
Polyphemus
SphinxS
Sphinx
T
Tantalus
PhoenixP
Phoenix
S
Scorpius
C
Cetus
A
Ajax

The Tank Line, As Written

CecropsCCecropsNew
Warlord Tank v2.0 in these docs; three rewrites before anything shipped. As the codex writes it today: Foundational King Tank.
PAutochthonous (Earth-Born)
  • At the start of every round, all allies heal 1% of Cecrops's Max HP.
PolyphemusPPolyphemusNew
As the codex writes it today: Colossal Tank.
PBlinded Rage
  • The eye is gone and he swings at noise. Every Chomp and every Devour has a 20% chance to go WIDE — the blow lands on a random other body on the field instead of the one he reached for, and his own line is in that pool.
SphinxSSphinxNew
Chaos Tank v2.0: the riddle tank, a wall that punishes you for not solving it. As the codex writes it today: Chaos Tank.
PStrife
  • Sphinx feeds on friendly fire. Her own allies' damage to her is healed 100%. She also heals 20% of any enemy-on-enemy friendly fire.
TTantalusNew
The Colossal Tank, shelved. As the codex writes it today: Colossal Tank.
PCannibalise
  • 25% chance when attacking to also hit random teammate for 50% of Q damage.
PhoenixPPhoenixNew
As the codex writes it today: Pyre Tank (glass cannon).
PFrom the Ashes
  • The first death is not the last. A lethal blow puts her down and she gets straight back up at 50% HP — once per battle. The same bargain the Feather of the Phoenix offers, except she is born holding it — the 🪶 on her card is the tell.
SScorpiusNew
The Immovable Volcano, shelved. As the codex writes it today: Immovable Volcano.
PTectonic Charge
  • +1 stack per damage instance taken. +10 Momentum per hit. Immovable: Cannot be displaced.
CCetusNew
The Deep Sea Leviathan, shelved. As the codex writes it today: Deep Sea Leviathan.
PAbyssal Pressure
  • Each resurface: next 2 attacks +15% bonus. Stacks per dive (+25%, +35% cap). ?-2 healing submerged. Breach: On resurface at 100% HP after killing grabbed enemy: heals team 4% max HP.
AAjaxNew
The Silent Templar, shelved. As the codex writes it today: Silent Templar Tank.
PMortal Shield
  • Absorbs 10% of all damage intended for allies. Always active.
⚙

SYSTEMS

Cecrops — Warlord Tank (v2.0)
Polearm wielder, half-man half-serpent, Medusa's head on his back. Random secondary hits his only heal. Unreliable sustain by design.
Sphinx — Chaos Tank (v2.0)
The riddle tank. A wall that punishes you for not solving it.
Shelved in the codex
Tantalus the Colossal Tank, Scorpius the Immovable Volcano, Cetus the Deep Sea Leviathan, Ajax the Silent Templar. Kits fully written and stored in the codex, waiting for their moment.

Full Patch Notes

← Patch 0.05 — The Bag Patch 0.07 — The Roster Dream: Damage →