Blood & Nectar Patch Notes
Patch 0.52Raids Rise
June 29 – July 2, 2026
Raid chests go live, the arena gets an hourly leaderboard, and the whole expedition system gets rethemed under one banner. The systems catch up to the roster.
2,019 pushes · 754 h
Total so far
Detailed Changes
PPolyphemusAdjusted
His bite was hitting like a wet sponge for a champion this size, so we leaned it into raw AD scaling. In exchange, Devour was closing out fights a touch too early, so the execute window comes down.
QChomp
- Damage: 80 (+0.6 AD)⇒100 (+1.0 AD)
EDevour
- Execute threshold: 25% HP⇒15% HP
CCecropsRework
His old single-press Q asked nothing of the player. Splitting it into a two-step Sunder-then-Break gives the tank a real decision each turn: chip now, or set up the armor shred.
QLaw of the Land
- Now a two-press ability.
- First press: single AoE strike⇒Sunder (damage + marks)
- Second press: —⇒Armor Break (consumes the mark)
SSphinxRework
The Enigma Gambit finally makes her W matter to her Q. Marking a target now steers whether the next Q leans offensive or defensive, and the offense side rewards you for having stacked Riddle.
WRiddle Mark
- Now drives whether the next Q is offense or defense.
QEnigma
- Offense scaling: flat⇒+2.5% damage per Riddle stack on the target (no consume)
- Shield base: scaled⇒flattened
🍎Apple of DiscordRework
The passive version was a free "your healers deal damage" toggle at full HP, which was too safe. It becomes an active you have to pay for, every round.
Effect
- Trigger: Passive (auto at full team HP)⇒Active (arm each round)
- Cost: free⇒25% of Max HP per round